Permissions & Pings.
Jan. 6th, 2024 10:26 pmQuinn is a whimsical, powerful telepath who likes stealing traits from other people's minds &/or remote-controlling them into doing amusing things. If you're all right with either or both of these, please opt-in and let me know. Also let me know what sorts of traits/themes/general mental state he might find! Is your character good at math? Do they have an accent or a verbal or behavioral tic? Any esoteric interests or knowledges? Peculiarities of nonhuman consciousness? He will rummage in the library of your brain until he finds something interesting to copy. USUALLY this theft is, er, a copy-paste operation and not a cut-paste, but if you'd like to play with that, he is capable of it.
Another habit he has is "headfighting" - he likes testing to see who's the more powerful telepath any time he encounters another significant psychic power, by trying to seize control of their bofy. As a player, I feel NO need to win these contests, but if you're interested in having one, let me know and we can sort out who's got what advantages and so on.
As a telepath, he will probably detect other powerful psychic presences, and he will register on other people's psychic radar as powerful, unstable, greedy/rapacious/hungry, and with a number of other partial psychic auras clinging to him in bits, from where he's stolen pieces of other minds to improve himself. He doesn't always know where he ends and where other people begin.
Quinn is a severely disturbed individual, and if you're not interested in playing with him, I don't blame you. Comment & PM or let me know if you want to opt out of dealing with him entirely. But as far as psychic powers go, he only starts raiding brains when he finds something of particular interest, and his interests are whimsical - I will never thread telepathic invasion beyond ping-sensing without explicit permission.
Another habit he has is "headfighting" - he likes testing to see who's the more powerful telepath any time he encounters another significant psychic power, by trying to seize control of their bofy. As a player, I feel NO need to win these contests, but if you're interested in having one, let me know and we can sort out who's got what advantages and so on.
As a telepath, he will probably detect other powerful psychic presences, and he will register on other people's psychic radar as powerful, unstable, greedy/rapacious/hungry, and with a number of other partial psychic auras clinging to him in bits, from where he's stolen pieces of other minds to improve himself. He doesn't always know where he ends and where other people begin.
Quinn is a severely disturbed individual, and if you're not interested in playing with him, I don't blame you. Comment & PM or let me know if you want to opt out of dealing with him entirely. But as far as psychic powers go, he only starts raiding brains when he finds something of particular interest, and his interests are whimsical - I will never thread telepathic invasion beyond ping-sensing without explicit permission.